package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelGhast;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.util.ResourceLocation;

public class RenderGhast extends RenderLiving<EntityGhast> {
	private static final ResourceLocation ghastTextures = new ResourceLocation("textures/entity/ghast/ghast.png");
	private static final ResourceLocation ghastShootingTextures = new ResourceLocation(
			"textures/entity/ghast/ghast_shooting.png");

	public RenderGhast(RenderManager renderManagerIn) {
		super(renderManagerIn, new ModelGhast(), 0.5F);
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntityGhast entity) {
		return entity.isAttacking() ? ghastShootingTextures : ghastTextures;
	}

	/**
	 * Allows the render to do any OpenGL state modifications necessary before the
	 * model is rendered. Args: entityLiving, partialTickTime
	 */
	protected void preRenderCallback(EntityGhast entitylivingbaseIn, float partialTickTime) {
		float f = 1.0F;
		float f1 = (8.0F + f) / 2.0F;
		float f2 = (8.0F + 1.0F / f) / 2.0F;
		GlStateManager.scale(f2, f1, f2);
		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
	}
}
